I will keep the net gun as his weapon for now and If I discover a replacement I will add it later…Cheers chris:)
Ok Chris, everything you have done so far is on the latest version of the encyclopedia…
http://www.catslair.net/cartoon/encyclopedia/index.html
I am moving on from coding now back to drawing..
Keep it coming guys.. we are making amazing progress ![]()
Chris here…
All of this looks excellent - nice one, Kyle! ![]()
I’ve just been reading over the intro text I wrote for the Evil Characters section, I’ve realised a couple of mistakes I made in the text I sent to you - whoops!
When you next update that page to add new characters, please would it be possible for you to make a couple of amendments? These are the three I’d like to change…
For the Thunderians category:
“Turning their backs on the Code of Thundera, these Thunderians have all twisted their power or position for their own ends, and all threaten to corrupt the ThunderCat name, something the ThunderCats must prevent at all costs.”
For the Third Earth category:
“With a new world comes new dangers! As the ThunderCats strive to build a home for themselves, they come up against many hostile beings native to their adopted planet, beings who will stop at nothing to eradicate those they see as intruders!”
Lastly, for the Others category:
“The ThunderCats’ galaxy-spanning adventures bring them into contact with many enemies from across the universe - from bounty hunters and mercenaries to aliens of all description, all represent danger for the ThunderCats.”
If you could change those for me that would be magic - I’m really embarrassed by how poor I actually made those three originally when they could have been so much better! My apologies. ![]()
Take care… ![]()
Ok no problem.. I will do those tommorow when I scan in my latest illustrations..
Take Care
Chris here…
That’s great, Kyle, thank you! ![]()
And now, the continuing story of “Chris & The Side Text”! ![]()
Name : Grune the Destroyer
Origin : Thundera
Group : None
Strengths : Etherial form allowing invisibility and the ability to materialise and dematerialise as well as alter his size, also Thunderian strength and stamina, skilled with a club, seemingly invulnerable to Thundrainium
Weaknesses : Blinding lust for power can be self-destructive
Weapons : Thundrainium club
Name : Driller
Origin : Third Earth
Group : None
Strengths : Ability to drill through almost any surface
Weaknesses : Needs diamonds to sharpen drill point or else will become trapped within Third Earth
Weapons : None
Name : Hammerhand
Origin : Third Earth
Group : Beserkers
Strengths : Giant metal hand capable of great destructive force
Weaknesses : Size of metal hand can cause Hammerhand to lose his balance in combat situations
Weapons : None
Name : Ram Bam
Origin : Third Earth
Group : Berserkers
Strengths : Able to use the wheel on his chest armour to launch himself at any enemy at great speed, can also use this to break down an enemy’s defence
Weaknesses : “Ramming” ability can be difficult to control, making Ram Bam susceptible to accidental collision
Weapons : None
Name : Cruncher
Origin : Third Earth
Group : Berserkers
Strengths : Huge, powerful arms and torso, able to restrain or overpower almost any opponent
Weaknesses : Bulky frame can cause slight lack of speed
Weapons : None
Name : Top-Spinner
Origin : Third Earth
Group : Berserkers
Strengths : Ability to spin at great speeds, creating an attack difficult for an enemy to deflect
Weaknesses : Spinning ability can lead to slightly inaccurate attacks, and can also cause dizziness
Weapons : Spiked ball and chain
Name : Giantor
Origin : Third Earth
Group : Giantors
Strengths : Great height, strong and powerful fighters
Weaknesses : Their height can make Giantors susceptible to slight clumsiness
Weapons : Club
Name : Trollog
Origin : Third Earth
Group : Trollogs
Strengths : Stong, also thickness of skin makes Trollogs difficult to fell
Weaknesses : Subservient to the Giantors, upon whom the Trollogs rely for food
Weapons : Club
Name : Captain Shiner
Origin : Unknown
Group : None
Strengths : Respected as a captain by his crew, also skilled at deception
Weaknesses : Almost no combat skill, also a mercenary with no real loyalty to anyone besides himself
Weapons : None
Name : Captain Cracker
Origin : Unknown
Group : None
Strengths : Leadership qualities
Weaknesses : Robotic form can be slightly temperamental
Weapons : Cutlass
Name : The Demolisher
Origin : Unknown
Group : None
Strengths : Exceptional skill with many weapons, also a virtually fearless combatant
Weaknesses : Tendency towards over-confidence, obsessed with the concept of fighting, even with no purpose
Weapons : Numerous (I’ll need to look up the episode again to list them all, I think there could be as many as about a dozen different ones!)
Name : Safari Joe
Origin : Unknown
Group : None
Strengths : A highly skilled marksman with an inventive array of weapons
Weaknesses : Cowardice, over-confidence
Weapons : Rifle
…and that, I think, is all of them so far!
There’s bound to be some mistakes/omissions in that lot, so as always feel free to add/correct me, but hopefully those should serve as a good starting point if nothing else! ![]()
Take care… ![]()
Brilliant.. I am happy to say that you are officially ahead of me now! lol
I had better get straight on these tomorrow..:yikes:
Least you can relax now and concentrate on the comics section now…
Thanks again, and hope to speak soon..![]()
Chris here…
Pleased to be of service!
Like you say, now I’ll be getting back to work on the comics side of things, but if you need anything else doing, just LMK! ![]()
Take care… ![]()