Official E3 Talkback Thread

I’m not sure if there are any hardcore gamers on this board, but the E3 press conferences start tomorrow with the official show starting on Wednesday…and we’re likely to get TONS fo new information regarding all three next-gen consoles.

Hopefully we can discuss things here!

I’ll start it off!

Time Magazine:

Nintendo gave TIME the first look at its new controller?but before I pick it up, Miyamoto suggests that I remove my jacket. That turns out to be a good idea. The first game I try?Miyamoto walks me through it, which to a gamer is the rough equivalent of getting to trade bons mots with Jerry Seinfeld?is a Warioware title (Wario being Mario?s shorter, fatter evil twin). It consists of dozens of manic five-second mini games in a row. They?re geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent. In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, saut? some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil. And yes, dance the hula. Since very few people outside Nintendo have seen the new hardware, the room is watching me closely.

It?s a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It?s almost like theater: the fourth wall between game and player dissolves. The sense of immersion?the illusion that you, personally, are projected into the game world?is powerful. And there?s an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you?re jumping around and shaking your hulamaker, everybody?s having a good time.

After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo?s Disneyesque standards) fantasy adventure. Now I?m Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and I?m smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don?t so much put the controller down as have it pried from my hands.

Nintendo is on to something big IMO something that is really gonna change the way games are played. Im not toosure if people are quite ready for a new way of playing video games

Howdy

Yep Nintendo are onto something…oh oh we know what that means: enter Sony:

E3 2006: Sony reveals the PS3 controller
Say goodbye to the Batarang! Say hello to six degrees of freedom!
by Andrew Alfonso
May 8, 2006 - Today at SCEA’s E3 press conference, Ken Kutaragi came on stage near the end of the conference to deliver the final piece of the PS3 puzzle: the controller. Last E3, Sony showed off a completely different controller from the usual Dual Shock 2 rev, and was reminiscent of a Batarang.

However, it seems that Sony has listened to the criticisms of fans and its clients and have reverted back to the traditional Dual Shock design for the PS3, which will make gamers happier. In addition, the new controller will be wireless, with a USB connection in case you want to be wired. When connected, the controller can be charged automatically. The controller can be connected and disconnected at any time.

The biggest surprise was when Phil Harrison joined Ken Kutaragi on stage to show off the secret feature of the new controller: six degrees of freedom. Using technology similar to what we’ve seen in past games, players can now move the controller freely in order to manipulate the action on the screen.

This was shown by Dylan Jobe, who is the producer/director of Warhawk, which will make an appearance on the system. In the short two minute demo, Jobe was shown flying his craft by handling the controller in a similar fashion to that of an aircraft stick. Before that, Harrison also showed two demos using this feature, with a helicoptor and the traditional rubber duck.

While the new controller will gain motion detection, it will be losing its shock. Sony confirmed that the rumble feature will be disabled, as the vibration apparently interferes with information detected by the motion sensor.

Sony has also made a few fine adjustments to the controller. The L2/R2 shoulder buttons have been enlarged, allowing for increased stroke depth. The analogue sticks allow for greater tilting angle, a change that will apparently give more delicate controls to games. Both the sticks and the L2/R2 shoulder buttons benefit from an increase in precision from 8 to 10 bits.

We’ll have more information on the new controller as soon as we get our hands on it!

OH MY GOD I HATE SONY

Chris M